JavaScript API
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+ | '''The JavaScript API''' | ||
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== Variables == | == Variables == | ||
==== jsonp.ud ==== | ==== jsonp.ud ==== |
Revision as of 06:45, 27 May 2011
The JavaScript API
Contents |
Variables
jsonp.ud
This is the user data.
- Type: object
- Members:
- devices (array)
- scenes (array)
- users (array)
- rooms (array)
- eventList (array)
- etc.
jsonp.ud.devices
- Type: array
- Members:
- id (number)
- device_type (string)
- room (number)
- name (string)
- category_num (number)
- etc.
jsonp.ud.scenes
- Type: array
- Members:
- id (number)
- name (string)
- room (number)
- Timer_ids (array)
- Timer (object)
- etc.
Functions
variable_get (serviceId, variable, deviceId, dynamic)
(wrapper for get_device_state (deviceId, serviceId, variable, dynamic))
Input:
- serviceId (string)
- variable (string)
- deviceId (number)
- dynamic (number): if 1, the variable's value is taken from lu_status, else, the variable's value is taken from user_data. user_data is read at Luup startup, so for variables that change their value frequently (like Watts, Temperature, etc.) dynamic should be 1.
Output:
- variable value (string or undefined)
variable_set (serviceId, variable, value, deviceId, dynamic)
(wrapper for set_device_state (deviceId, serviceId, variable, value, dynamic))
Input:
- serviceId (string)
- variable (string)
- value (string)
- deviceId (number)
- dynamic (number): if 1, the variable's value is saved to lu_status (the value is lost after Luup is restarted), else, the variable's value is saved to user_data (requires restart to save the new value).
Output:
- true if the operation succeeded, false otherwise
_console (str)
Input:
- str (string): text to be written in the console. You need to have FireBug installed.
Output:
- nothing
set_panel_html (html)
Used in the tab rendering functions.
Input:
- html (string): The html to be used for generating the tab content.
Output:
- nothing