JavaScript API

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(_console (str))
(_console (str))
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*''true'' if the operation succeeded, ''false'' otherwise
 
*''true'' if the operation succeeded, ''false'' otherwise
  
== _console (str)  ==
+
==== _console (str)  ====
  
 
'''Input:'''  
 
'''Input:'''  
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*nothing
 
*nothing
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==== set_panel_html (html)  ====
 
==== set_panel_html (html)  ====
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*nothing
 
*nothing
<br />
 

Revision as of 11:37, 23 May 2011

Contents

Variables

jsonp.ud

This is the user data.

  • Type: object
  • Members:
    • devices (array)
    • scenes (array)
    • users (array)
    • rooms (array)
    • eventList (array)
    • etc.


jsonp.ud.devices

  • Type: array
  • Members:
    • id (number)
    • device_type (string)
    • room (number)
    • name (string)
    • category_num (number)
    • etc.


jsonp.ud.scenes

  • Type: array
  • Members:
    • id (number)
    • name (string)
    • room (number)
    • Timer_ids (array)
    • Timer (object)
    • etc.


Functions

get_device_state (deviceID, service, variable, dynamic)

Input:

  • deviceID (number)
  • service (string)
  • variable (string)
  • dynamic (number): if 1 the variable value is taken from lu_status, else the variable value is taken from user_data (recommended). user_data is read at Luup startup, so for variables that change their value frequently (like Watts, Temperature, etc.) dynamic should be 1.

Output:

  • variable value (string or undefined)


variable_set  (serviceId, variable, value, deviceId, dynamic)

(wrapper for set_device_state (deviceID, serviceId, variable, value, dynamic))

Input:

  • serviceId (string)
  • variable (string)
  • value (string)
  • deviceID (number)
  • dynamic (number): if 1, the variable's value is saved to lu_status (the value is lost after Luup is restarted), else the variable's value is saved to user_data (requires restart to save the new value).

Output:

  • true if the operation succeeded, false otherwise

_console (str)

Input:

  • str (string): text to be written in the console. You need to have FireBug installed.

Output:

  • nothing


set_panel_html (html)

Used in the tab rendering functions.

Input:

  • html (string): The html to be used for generating the tab content.

Output:

  • nothing
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