JavaScript API
From MiOS
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− | [ | + | == Usage == |
+ | <pre>"Tabs": [ | ||
− | ''' | + | { |
+ | "Label": { | ||
+ | "lang_tag": "users", | ||
+ | "text": "Users" | ||
+ | }, | ||
+ | "Position": "0", | ||
+ | "TabType": "<span style="color: rgb(0, 0, 255);">javascript</span>", "ScriptName": "<span style="color: rgb(0, 0, 255);">I_HomeCare.js</span>", "Function": "<span style="color: rgb(0, 0, 255);">showUsers</span>" }, </pre> | ||
+ | To generate a tab using your JavaScript functions you need to specify this by setting ''TabType'' to '''''javascript'''''. Then, you need to specify which function in the given file will be used to draw the tab's content. That function will have one argument, which is the device number.<br> | ||
− | == | + | ==== <functionName> (deviceNumber) ==== |
− | ==== | + | |
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+ | This is the tab rendering function. The [[#set_panel_html]] function must be called at the end.<br> | ||
− | + | '''Input:''' | |
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+ | *deviceNumber (number)<br> | ||
− | + | '''Output:''' | |
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+ | *nothing | ||
− | + | <br> | |
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− | + | == Variables == | |
− | + | ==== jsonp.ud ==== | |
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+ | This is the user data. | ||
+ | |||
+ | *'''Type''': object | ||
+ | *'''Members''': | ||
+ | **devices (array) | ||
+ | **scenes (array) | ||
+ | **users (array) | ||
+ | **rooms (array) | ||
+ | **eventList (array) | ||
+ | **etc. | ||
+ | |||
+ | <br> | ||
+ | |||
+ | ==== jsonp.ud.devices ==== | ||
+ | |||
+ | *'''Type''': array | ||
+ | *'''Members''': | ||
+ | **id (number) | ||
+ | **device_type (string) | ||
+ | **room (number) | ||
+ | **name (string) | ||
+ | **category_num (number) | ||
+ | **etc. | ||
+ | |||
+ | <br> | ||
+ | |||
+ | ==== jsonp.ud.scenes ==== | ||
+ | |||
+ | *'''Type''': array | ||
+ | *'''Members''': | ||
+ | **id (number) | ||
+ | **name (string) | ||
+ | **room (number) | ||
+ | **Timer_ids (array) | ||
+ | **Timer (object) | ||
+ | **etc. | ||
+ | |||
+ | <br> | ||
+ | |||
+ | == Functions == | ||
+ | |||
+ | ==== variable_get (serviceId, variable, deviceId, dynamic) ==== | ||
+ | |||
+ | (wrapper for '''get_device_state (deviceId, serviceId, variable, dynamic)''') | ||
+ | |||
+ | '''Input:''' | ||
+ | |||
+ | *serviceId (string) | ||
+ | *variable (string) | ||
+ | *deviceId (number) | ||
+ | *dynamic (number): if '''1''', the variable's value is taken from ''lu_status'', else, the variable's value is taken from ''user_data''. ''user_data'' is read at Luup startup, so for variables that change their value frequently (like Watts, Temperature, etc.) ''dynamic'' should be '''1'''. | ||
+ | |||
+ | '''Output:''' | ||
+ | |||
+ | *variable value (string or ''undefined'') | ||
+ | |||
+ | <br> | ||
==== variable_set (serviceId, variable, value, deviceId, dynamic) ==== | ==== variable_set (serviceId, variable, value, deviceId, dynamic) ==== | ||
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*''true'' if the operation succeeded, ''false'' otherwise | *''true'' if the operation succeeded, ''false'' otherwise | ||
+ | <br> | ||
==== _console (str) ==== | ==== _console (str) ==== | ||
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*nothing | *nothing | ||
+ | <br> | ||
==== set_panel_html (html) ==== | ==== set_panel_html (html) ==== | ||
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*nothing | *nothing | ||
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+ | [[Category:Development]] |
Revision as of 16:25, 10 June 2011
Contents |
Usage
"Tabs": [ { "Label": { "lang_tag": "users", "text": "Users" }, "Position": "0", "TabType": "<span style="color: rgb(0, 0, 255);">javascript</span>", "ScriptName": "<span style="color: rgb(0, 0, 255);">I_HomeCare.js</span>", "Function": "<span style="color: rgb(0, 0, 255);">showUsers</span>" },
To generate a tab using your JavaScript functions you need to specify this by setting TabType to javascript. Then, you need to specify which function in the given file will be used to draw the tab's content. That function will have one argument, which is the device number.
<functionName> (deviceNumber)
This is the tab rendering function. The #set_panel_html function must be called at the end.
Input:
- deviceNumber (number)
Output:
- nothing
Variables
jsonp.ud
This is the user data.
- Type: object
- Members:
- devices (array)
- scenes (array)
- users (array)
- rooms (array)
- eventList (array)
- etc.
jsonp.ud.devices
- Type: array
- Members:
- id (number)
- device_type (string)
- room (number)
- name (string)
- category_num (number)
- etc.
jsonp.ud.scenes
- Type: array
- Members:
- id (number)
- name (string)
- room (number)
- Timer_ids (array)
- Timer (object)
- etc.
Functions
variable_get (serviceId, variable, deviceId, dynamic)
(wrapper for get_device_state (deviceId, serviceId, variable, dynamic))
Input:
- serviceId (string)
- variable (string)
- deviceId (number)
- dynamic (number): if 1, the variable's value is taken from lu_status, else, the variable's value is taken from user_data. user_data is read at Luup startup, so for variables that change their value frequently (like Watts, Temperature, etc.) dynamic should be 1.
Output:
- variable value (string or undefined)
variable_set (serviceId, variable, value, deviceId, dynamic)
(wrapper for set_device_state (deviceId, serviceId, variable, value, dynamic))
Input:
- serviceId (string)
- variable (string)
- value (string)
- deviceId (number)
- dynamic (number): if 1, the variable's value is saved to lu_status (the value is lost after Luup is restarted), else, the variable's value is saved to user_data (requires restart to save the new value).
Output:
- true if the operation succeeded, false otherwise
_console (str)
Input:
- str (string): text to be written in the console. You need to have FireBug installed.
Output:
- nothing
set_panel_html (html)
Used in the tab rendering functions.
Input:
- html (string): The html to be used for generating the tab content.
Output:
- nothing